Atmosphere-Aware Intrinsic Decomposition from a Single Terrain Image with Latent Diffusion Models

S. Tatsukawa1, S. Sato1,2
1Hosei University, Japan, 2Prometech CG Research, Japan
Pacific Graphics 2026
Teaser: single terrain image decomposed into albedo, diffuse shading, specular shading, and volume, then recomposed with edited atmospheric conditions.

Our method decomposes a single terrain image into albedo, diffuse shading, specular shading, and an atmospheric volume component, and enables atmosphere-aware editing such as fog density and light scattering.

Abstract

We present a latent diffusion-based framework for atmosphere-aware intrinsic decomposition from a single terrain image. In large-scale terrain scenes, atmospheric effects such as fog, haze, and aerial perspective are strongly entangled with surface reflectance and shading, making intrinsic decomposition highly ill-posed. Existing deep learning-based methods mainly focus on albedo and shading estimation and do not explicitly model atmospheric scattering, which often leads to degraded decomposition quality in outdoor scenes with large depth variations. To address this problem, we propose a terrain-specific decomposition framework that explicitly separates an input image into albedo, shading, and atmospheric volume components. We construct a large-scale synthetic terrain dataset with ground-truth intrinsic layers and train a latent diffusion model to estimate them from a single image. To improve compositing consistency, our method incorporates constraints based on a renderer-pass-inspired compositing equation during training and reconstruction guidance during inference. Experimental results demonstrate that the proposed method enables more reliable decomposition of terrain images and supports atmosphere-aware image editing.

Video

Method Overview

We explicitly separate a terrain image into albedo, diffuse/specular shading, and an atmospheric volume component using a diffusion model trained with a compositing-equation loss and reconstruction guidance. This yields reliable decomposition even for scenes with fog and water, and further enables atmosphere-aware editing such as fog density and light scattering.

Overview of our framework

Synthetic Terrain Dataset

Terrain Generation
Terrain Generation 1.gif
Procedurally generates terrain using random fBm noise as a height map
Texture Assignment
Texture Assignment 2.gif
Splits the terrain into four regions (e.g., cliffs and flat areas) based on the gradient, and assigns a different texture to each
Asset Scattering
Asset Scattering 3.gif
Places vegetation, rocks, clouds, and water, with a seasonal parameter uniformly controlling their textures
Atmospheric Volume
Atmospheric Volume 4.gif
Adopts a volume-based atmospheric scattering model, controlled via atmospheric density parameters

※ fBm: fractional Brownian motion

BibTeX

@inproceedings{tatsukawa2026atmosphere,
  author    = {Tatsukawa, Shun and Sato, Syuhei},
  title     = {{Atmosphere-Aware Intrinsic Decomposition from a Single Terrain Image with Latent Diffusion Models}},
  booktitle = {Pacific Graphics 2026},
  year      = {2026},
  publisher = {The Eurographics Association},
}

Acknowledgments

This work was supported by JSPS KAKENHI JP23K28204, JP25K00154.